Affordable Housing: A Conversation on Small Town Economic Growth

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  In a thought-provoking dialogue with Guido Hartray, Architect and founding partner at Marvel, and Ishita Gaur, Urban Designer and Planner and Associate, we explore the correlations between urban development and community aspirations. The possibility which emerges from the discussion is that affordable housing not only serves a community need, but it can also benefit…

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Questions For A Designer: Laura Martín i Sepúlveda

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Des de tocar tres instruments fins a navegar pel Mar Mediterrani, Laura Martín i Sepúlveda és dissenyadora arquitectònica a Marvel, amb seu a la nostra oficina de Barcelona.   L’entrevista es presenta tant en anglès com en català. | Interview is presented in both English and Catalan:     Com vas decidir embarcar-te en la…

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Bomba Puertorriqueña

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O cmo 25 arquitectos aprendieron sobre liderazgo practicando este ritmo.   Durante el más reciente retiro Marvel, la mejor actividad para entender dinámicas de liderazgo y crear relaciones entre directores y socios, sorprendentemente ocurrió durante una clase de música tradicional puertorriqueña, específicamente la bomba puertorriqueña, ofrecida por la Fundación de Culebra y su programa Música…

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The Challenge of Removing Plastics from Our Buildings

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  Our lives have been plasticized for many years, and the accumulation of plastics is overwhelming us by the day. The building construction industry perpetuates the spread of plastic usage with many applications such as electrical wires in lighting fixtures, plastic piping in plumbing and even PVC (polyvinyl chloride) usage in kitchens that millworkers promote,…

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Questions For A Designer: Cody Solberg

Questions For A Designer Cody Solberg

  A diverse array of backgrounds, experiences, and worldviews come together to shape Marvels designs across public and private spaces. This series aims to offer insight on the colleagues and teammates that are essential to Marvels success.   What brought you to Marvel? I had been talking to Mitch [Crowder], who I had always seen…

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Analog Insights: Complimenting Digital Tools with Hand Drawing

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As the previous entries in the Analog Insight series mention: hand drawing is still a key tool in Marvel’s design process, whether in the initial ideation phases or in the carefully curated creation of rendered images for public approval as in the Orchard Beach case study. To continue this conversation, we want to walk you…

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Analog Insights: Orchard Beach Visualization Case Study

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Digital drawing tools make it possible to move quickly between computer-generated models and hand drawn overlays, combining the strengths of each medium. Drawing by hand is intuitive and immediate – there is no intermediate software to master in order to create an image. Meanwhile, digital modeling tools permit working and testing at speed while ensuring…

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Analog Insights: Hand Drawing at Marvel

Analog Insights Hand Drawing at Marvel

While the world of architecture gets ever more digital, Paulo Belardi made a compelling argument of why architects should pick up a pencil in the essay Why Architects Still Draw, 2004. With the advent of computer-aided drawing, many were quick to dismiss hand drawing as an anachronism, but by focusing on the sketch, defined by…

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